![]() ![]() The hub world is one of the nicer looking environments. It's not really needed, but I suppose it breaks up the action and reading the newspaper clippings provides some texture to the world. The illusion of the 'hub world' is pretty transparent and gets a little tedious but I believe is a reference to the previous Wolfenstein reboot. I think this is both a failing in the story itself and perhaps a flaw in the idtech5 engine as it so clearly harkens back to RAGE. The narrative is chopped up into abbreviated 'quest/dungeon' bits with a bit of excessive, but well executed cut-scenes hiding the load times. So, I see what they were trying to do there, but it just kinda fails to be interesting or new, nor do I believe this 'fish out of water' backstory for BJ. The environment simply isn't that strange, nor the technology that anachronistic in the fiction of other Wolfenstein games (Lots of far future quasi-magical/supra-technological stuff exists in that universe), let alone 14 years after the intro of the game ('44 I believe) which already featured panzerhounds and giant walking tripods with mounted Tesla coils.but BJ finds a chainsaw 14 years later somewhat alien. ![]() You kinda forget this is history re-imagined. The story has some interesting bits early on with Deathshead, but sorta meanders a bit. The So-So: Gameplay is somewhat the +forward barebones affair one might imagine in a Wolfenstein game. You get to hop in BJ Blaskowitz's shoes once again and shamelessly reduce Nazi's to bloody smudges. Mouse issues have been fixed and input is now accurate and responsive. Pop-in for streaming mega-textures mostly eliminated. The Good: IDtech5 is done mostly right and a huge step-up from RAGE. As a Wolfenstein game, it is a solid entry. Only you dare stand up against an unstoppable army of Nazi robots and hulking Super Soldiers. After delving into this world of darkness, you must launch an impossible counter-offensive against the monstrous Nazi regime. The Nazi regime now rules the globe with an iron fist. Using unrelenting force and brutal intimidation, the Nazis have brought even the most powerful nations to their knees. When a final Allied assault on Deathshead's compound fails, the Allies’ greatest hope falls with it. Where the Allies once pressed advantage, the Nazi forces have turned the tide in dramatic fashion behind the technologically advanced war machine of General Wilhelm Strasse, aka Deathshead. When a final Allied assault on Deathshead's 1946: Europe. ![]()
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